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Number Five ([personal profile] forasecond) wrote2022-01-17 11:24 am

[personal profile] metamods Application

Player —
Player Name: Kayla
Pronouns: She/her
Are you over 18? Y
Contact: [plurk.com profile] loyalwolf / loyalwolf#3540 @ Discord / HMD
Current Characters: N/A
Who Invited You?:
Character —
Character Name: Number Five Hargreeves
Character Canon: The Umbrella Academy
Character Age: Physically: 13, Mentally: 58
Canon Point: The jump at the end of s2 (he doesn't make it back to 2019 before showing up)
Link to History: Show wiki | Character Wiki
Inventory: His bloodsoaked school uniform and a briefcase that would normally aid in time-travel but as a result of the Confluence that brings him into the game, it will be rendered unusable.
Powers —

Skills: Genius-level intellect; master combatant; master assassin; expert tactician; passing knowledge of several languages
Superpowers: Teleportation
Number Five can teleport both long and short distances, alone or with other people. He can displace objects midair and often uses this to his advantage to evade danger or take enemies by surprise. He uses this power at will, with little thought or exertion in his daily routine.

Time Travel
Five has the ability to travel through time, however it is not a perfected skill like his spacial jumps. The longer the distance in time, the harder it is to achieve and the greater the likelihood of getting stuck in a wrong time. He has recently rewound time by a few minutes, reversing actions that occurred during it; when he does this, he remembers and can alter the outcome of events. Other people do not remember the "original timeline" in these instances.

Limitations: If he uses his powers a lot in short succession with little to no recovery time, or crosses large distances or with a group of people, he can be taxed fairly quickly and won't be able to use them again until he's had significant rest. The bigger the power use, the longer his required recovery time is.

His time travel ability will be limited to no forward motion in time at all (unless mods allow for plot-specific reasons), and rewinding time will be limited to 2mins (and will never be used without mod and all involved player knowledge and permission). His spacial jumps will be limited to distances within his immediate eye-sight.

Other than that, Five is very much human and can be wounded and killed any way any other person could.
Personality —
  • What were your character's most formative experiences?:
  • Growing up in The Umbrella Academy
    Reginald Hargreeves was not a loving father, nor was he the sort to dote on his children in any way. For him, his children were experiments as much as they were soldiers, and little else aside. The only mother figure he ever knew was Grace, a robot created by his father, with a very stereotypical perfect housewife sort of demeanor.

    The training the Hargreeves underwent as children was rigorous and their every moment heavily scrutinized. Cameras were trained on them at all times, they slept hooked up to various monitors to track things about them while they slept, mealtimes were silent things not meant for chatter. Everything about their lives was planned and meticulous, including their 30mins of "playtime" on Saturdays.

    Then there was the limelight: The children were paraded as superheroes, idolized by children who wanted to be them. There were interviews and photoshoots, media opportunities of all sorts. Every single one of the Hargreeves lapped up the attention like a man in Hell with a glass of water.

    The Apocalypse
    Number Five has always been a little arrogant. A genius-level intellect made him easily a favorite of Reginald's, but his cockiness was eventually his downfall. Angry and feeling like his father underestimates him after being rebuffed about time-travelling, Five storms out of the Academy and decides to try it anyway.

    The ability is not trained, and while it works and he does move forward in time, he eventually finds himself in a wasteland at the end of the world. Despite his efforts to return to his own time, he fails. In the rubble of Hargreeves manor, Number Five finds the bodies of four of his siblings, notably missing are Vanya and Ben.

    For the next 45 years, equipped with a newspaper with the date of the Apocalypse, a copy of Vanya's tell-all book Extra-Ordinary: My Life as Number Seven, and a tattered mannequin for company, Number Five tirelessly tries to find his way back home, to his proper timeline.

    Working for The Commission
    He's found by The Handler and offered an opportunity: Five years of service with The Commission, an organization tasked with the preservation of the timeline, and he gets to go home. Though there is an initial hesitation, Number Five jumps at the chance.

    The Commission turns him into the perfect assassin, dispatched on missions to eliminate threats to the timeline. Little to their knowledge, Five was also continuing his efforts in his calculations to travel back in time on his own.

  • What values, morals, and/or philosophies does your character live by, and how are those beliefs demonstrated? What happens when they have to compromise what they believe in?
  • The means justify the end
    Morals are not high on Number Five's list of priorities, he lost all sense of those a very long time ago. He is willing to go to great lengths to achieve any goal he has set for himself, and he isn't afraid to get his hands dirty while he's doing it.

    Family, above all.
    The only people in this equation that matter to him are other people with the last name Hargreeves. He saw their corpses at the end of the world at 13, was without them for 45 years, did unimaginable things just for the chance to find his way back to them. Nothing, bar nothing, will ever come before his siblings.

    The Greater Good is a farce.
    He might have believed in it once, but that was a lifetime ago. People are inherently selfish, whether they admit it or not– Five just doesn't bother with the veneer of good-heartedness. He has his priorities and doesn't care who knows it.

    It doesn't help that, in one form or another, every time he thought he was doing The Right Thing, he was only being used with the guise of doing what's right under a thumb controlling his every action.

  • What is your character afraid of? How does avoiding or preventing these fears influence their actions and decisions?
  • Losing his family. He's done so far too many times at this point already and he refuses to let it happen again. Five is a pretty head-on collision sort of person, so he will put himself in harm's way to save his family without a second thought. He can get reckless when his siblings are threatened, with little to no sense of self-preservation if the alternative is losing one of them again.

  • What goals does your character have right now? What do they want, and how do they go about getting it?
  • Number Five's main goal at this point will be finding a way home. He and his siblings have better things to do than be stuck in some Alternate Earth. He will be working on equations to try to find a way to open a portal back to his own world/time.
    Gameplay —
    Areas of Interest / Brainstorming: Five's main goals to start will be, in order:
    • Find and collect all of his siblings
    • Start working on equations to find a way home

    He will be incredibly single-minded about this, and even if he eventually comes to accept he's Just Stuck Here For Awhile, it will be a forever background project for him because he's just That Stubborn.

    Other areas I would be interested in exploring are:
    • Creating bonds with non-family people. It won't be an easy task because he's very cagey and prickly and not easy to get to know, but it's something I definitely would love to see happen, even though it won't register as a priority for him ICly.

    • I dig all things angst/heavy feeling/psychological so come at me with your plots that touch these buttons.

    • Anyone who Looks a different age than they Are. Other assassins and similar this blood is never coming off my hands types to bond with.

    Samples: One | Two

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